![]() ![]() Most people simply can’t remember all the FAQ from all the armies they might face in a large event.Īdd to that, when its your own event FAQ and not GW official, some people even want to argue with your call at the table. One look at various forums like Dakka and you can see how often assumptions are made or questions are asked about things covered by current GW FAQ. People don’t always read or always remember. I can’t recall the number of times while judging at Adepticon that questions would be asked which were already covered in our FAQ. Both from within the group doing it with the time required and from without from the community itself and perceptions that you are “changing the game” from what “GW intended”. Starting and maintaining your own FAQ comes with its own challenges. As a Hive Fleet approaches a target planet, whole populations plunge into madness and despair even before the first Tyranids have made planetfall.We did this with the INAT FAQ, mostly used by Adepticon back in the day. Any use of their psychic abilities could unleash a form of incurable psychosis. If a creature possesses psychic potential, then the horror they feel is magnified tenfold. It even penetrates into the minds of nearby creatures and manifests as a primal malaise that can never be expelled. This invasive psychic shroud sows terror and confusion on prey worlds as it traps and prevents the doomed inhabitants from calling for assistance. This ability has become known as the "Shadow in the Warp" the Hive Mind uses this power when it unleashes a Hive Fleet, cutting off astropathic communications to the besieged part of the galaxy and forcing vessels already in the Warp in the vicinity of the Hive Fleet to drop back into realspace, thus making a call for reinforcements impossible. The Hive Mind also has the ability to block interstellar communications and travel through the Warp due to the potent psychic presence it creates in the Immaterium, essentially disrupting the normal flow of psychic energy within the Immaterium in much the same way as a Warp Storm. This could be due to his uncanny talent for making accurate predictions in general, but the accuracy and frequency of his knowledge concerning the intentions of the Great Devourer seem to show he has indeed tapped into the Hive Mind, a feat thought possible only by a psyker possessed of power equivalent to that of the Emperor of Mankind. ![]() The only known agent of the Imperium of Man believed to have looked upon the Hive Mind and retained his sanity is Chief Librarian Tigurius of the Ultramarines. The Hive Mind is so staggeringly complex in its power and construction that it either drives most psykers insane or kills them. These synapse creatures focus the Hive Mind's psychic gestalt into nodal points that quell the natural instincts of nearby small Tyranid bioforms and are an essential component for a Tyranid swarm's effective command and control. ![]() On the battlefield, certain large and relatively autonomous Tyranid creatures, such as the Hive Tyrant or the Tyranid Warrior, are able to telepathically exert the Hive Mind's influence in order to control smaller Tyranid bioforms, which without the Hive Mind's psychic direction would revert to the instinctive, non-sentient behaviour of feeding and self-preservation. This control can be disrupted, however, with the death of the Hive Mind's synapse creatures through which it transmits and augments its psychic commands, such as when a Hive Tyrant's death leaves the lesser Tyranid bioforms to act completely on basic animal instinct. It controls every Tyranid creature in a mental vice-like grip and directs their every action. The Hive Tyrant is said to be a living vessel for it. It is a nearly omniscient entity composed of pure psychic energy that originated outside of the Milky Way Galaxy. The Hive Mind is the gestalt collective consciousness of the Tyranid species. The Imperial sigil used to designate a Tyranid Hive Fleet ![]()
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